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This book is about programming with J2ME on wireless devices with focus on developing games. It is assumed you have some knowledge and programming experience with J2ME and J2SE. The book does not go into detail on topics like how to make high level GUI menu but does demonstrate what a game menu might look like.
Nor will it explain in detail how to use the Record Management System (RMS), but will go over topics that use RMS such as high score and game settings. As well a knowledge and experience with threading will be an asset before proceeding with game development. The book will go over in detail the new game classes that are now...
Learn how to leverage the BlackBerry 10 Cascades framework to create rich native applications. Learn BlackBerry 10 App Development gives you a solid foundation for creating BlackBerry 10 apps efficiently. Along the way, you will learn how to use QML and JavaScript for designing your app’s UI, and C++/Qt for the application logic. No prior knowledge of C++ is assumed and the book covers the fundamental aspects of the language for writing BlackBerry 10 apps. Also a particular emphasis is put on how to create a visually enticing user experience with the Cascades framework, which is based on Qt and QML.
Get a practical introduction to React Native, the JavaScript framework for writing and deploying fully featured mobile apps that render natively. The second edition of this hands-on guide shows you how to build applications that target iOS, Android, and other mobile platforms instead of browsers—apps that can access platform features such as the camera, user location, and local storage.
Through code examples and step-by-step instructions, web developers and frontend engineers familiar with React will learn how to build and style interfaces, use mobile components, and debug and deploy apps. You’ll learn how to extend React Native...
Learn Google Flutter by example. Over 65 example mini-apps. Chapters Include: Three Chapters on Dart Language. Introduction to Flutter. Installing Flutter. Your first Flutter App. Dependencies & Packages. Introduction to Widgets & Composition. Stateless Widgets. Stateful Widgets. Basic Material Widgets. Multi-Child Widgets. Single-Child Widgets. App Scaffolding Widgets. Other Widgets. Builders. Routing & Navigation. Forms. Http, Apis, REST & JSON. Flutter with Http, Apis, REST & JSON. State. State & Stateful Widgets. State & InheritedWidgets. State & Scoped Model. State & BLoCs with Streams. Local Persistence. Mixins. Debugging &...
This text uses the GNU ARM Embedded Toolchain for program development on Windows, Linux or OS X operating systems, and is supported by a textbook website (ARM Assembly for Embedded Applications, 5th ed.) that provides numerous resources including PowerPoint lecture slides, programming assignments and a run-time library. ARM Assembly for Embedded Applications is a text for a sophomore-level course in computer science, computer engineering, or electrical engineering that teaches students how to write functions in ARM assembly called by a C program. The C/Assembly interface (i.e., function call, parameter passing, return values...
The use of the PrePALM graphical interface is a mandatory step in the development of a PALM application. It is very important to become acquainted with all the subtleties of this interface for the best usage of the coupler. In general you will spend more time in manipulating the PrePALM interface than in modifying the source code of the programs to be coupled. The principal reason is that the PALM interfaces (API) are very generic and not intrusive and the coupling algorithm is entirely described in the graphical user interface. Moreover, most of the coupler functions are defined via the graphical user interface which also controls...
The use of the PrePALM graphical interface is a mandatory step in the development of a PALM application. It is very important to become acquainted with all the subtleties of this interface for the best usage of the coupler. In general you will spend more time in manipulating the PrePALM interface than in modifying the source code of the programs to be coupled. The principal reason is that the PALM interfaces (API) are very generic and not intrusive and the coupling algorithm is entirely described in the graphical user interface. Moreover, most of the coupler functions are defined via the graphical user interface which also controls...
Cocoa Programming: A Quick-Start Guide for Developers shows you how to get productive with Cocoa-fast! We won't walk you through every class and method in the API (but we will show you where to find that information). Instead, we'll jump right in and start building a web browser using Cocoa. In just a few minutes you'll have something that works. A couple of minutes more, and you'll have code in your custom controller, listening for notifications and call-backs. Soon you'll have the functionality you'd expect in a full browser. And that's just the first few chapters...
Cocoa® is more than just a collection of classes, and is certainly more than a simple framework. Cocoa is a complete API set, class library, framework, and development environment for building applications and tools to run on Mac OS® X. With over 240 classes, Cocoa is divided into two essential frameworks: Foundation and Application Kit. Above all else, Cocoa is a toolkit for creating Mac OS X application interfaces, and it provides access to all of the standard Aqua® interface components such as menus, toolbars, windows, buttons, to name a few.
Cocoa in a Nutshell begins with a complete overview of Cocoa's object classes. It...
Cocoa Programming is a comprehensive work that starts as a fast-paced introduction to the OS architecture and the Cocoa language for programmers new to the environment. The more advanced sections of the book will show the reader how to create Cocoa applications using Objective-C, to modify the views, integrate multimedia, and access networks. The final sections explain how to extend system applications and development tools in order to create your own
Fully updated for the Java 2 Platform, Standard Edition version 5.0, the third edition of this praised book is a one-stop resource for serious Java developers. This book shows you the parts of Java Swing API that you will use daily to create graphical user interfaces (GUI). You will also learn about the Model-View-Controller architecture that lies behind all Swing components, and about customizing components for specific environments.
Author John Zukowski also provides custom editors and renderers for use with tables, trees, and list components. You'll encounter an overview of Swing architecture, and learn about core Swing...
Learning Cocoa with Objective-C is the "must-have" book for people who want to develop applications for Mac OS X, and is the only book approved and reviewed by Apple engineers. Based on the Jaguar release of Mac OS X 10.2, this edition of Learning Cocoa includes examples that use the Address Book and Universal Access APIs. Also included is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an Appendix that includes a listing of resources essential to any Cocoa developer--beginning or advanced.Completely revised and updated, this 2nd edition begins with some simple examples to familiarize you...
Beej's Guide to Network Programming has been one of the top socket programming guides on the Internet for the last 15 years, and it's now for the first time available as a lovingly bound paperback book! The Guide is designed to irreverently ease your first steps into Internet Sockets programming in C. Starting from the ground up, it provides complete examples of simple clients and servers supporting both IPv6 and IPv4.
Once you get through the tutorial section of the book, Part Two contains a handy-dandy reference section which helps prevent the book from becoming simple dead weight on your shelf once you've devoured it.
This book provides the complete insiders guide to securing Java 2 enterprise applications, with comprehensive coverage of the new Java 2 security models. Designed to help you integrate Java 2 into your enterprise security strategies.
The purpose of this book is to answer those questions, from the point of view of people who want to use Java, but want to do so reliably, securely and safely. That makes this book different from much recent writing on Java, which focuses, perfectly legitimately, on how a Java system can be broken into and how to avoid those dangers. On the contrary, this book focuses on how Java can be made secure and...
To understand Jini, imagine that you could move to a new office across the world or check into any hoteland could simply plug your notebook or Palm directly into the local network. Your device would immediately be recognized, and you would have access to the services at that locationtransparently. Jini is Sun's Java-based technology, with potential to make transparent "universal plug and play" a reality.
This is the perfect guide for any Java programmer interested in learning and applying Jini toward their respective network applications (any Java-enabled device interoperable with another Java-enabled device).
This book provides an invaluable introduction to this new technology, filled with useful information and practical examples. It was created by members of the JXTA community, sharing their real-world experience to introduce developers to JXTA. It starts with the fundamentals of P2P and demonstrates how JXTA fulfills the P2P promise, then covers the essentials of JXTA including the protocols, the JXTA Shell, and groups. Later chapters include case studies demonstrating JXTA to synchronize data and to create distributed applications.
About the Authors:
Daniel Brookshier is a world-class Java consultant, author, and...
Practical JXTA II is a revision of the first edition containing new and updated examples covering the latest delivered features. This book is an introduction to JXTA, JXSE and P2P (Peer-to-peer) programming in Java. It teaches the experienced developer all they need to know to be able to play confidently with JXTA. It also teaches NAT traversal in Java. A new chapter about NAT traversal has been added.
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