Books  [Marti A. Hearst] Search User Interfaces

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DESCRIPTION:

This book focuses on the human users of search engines and the tool they use to interact with them: the search user interface. The truly worldwide reach of the Web has brought with it a new realization among computer scientists and laypeople of the enormous importance of usability and user interface design. In the last ten years, much has become understood about what works in search interfaces from a usability perspective, and what does not. Researchers and practitioners have developed a wide range of innovative interface ideas, but only the most broadly acceptable make their way into major web search engines. This book...

Books  [Kent L. Norman] The Psychology of Menu Selection

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DESCRIPTION:

Menu selection is emerging as an important mode of human/computer interaction. This text, devoted to the topic, provides detailed theoretical and empirical information of interest to software designers and human/computer interaction specialists and researchers. A theoretical approach to menu is taken by developing a psychological theory of cognitive control by the user. A comprehensive review of empirical research on menu selection is presented in an organized fashion to aid in the design and evaluation of systems. Finally, information is given on how to prototype and...

Books  [Matthew Butterick] Butterick's Practical Typography

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DESCRIPTION:

Typography can enhance your writing. Typography can create a better first impression. Typography can reinforce your key points. Typography can extend reader attention. When you ignore typography, you're ignoring an opportunity to improve the effectiveness of your writing.

The typographic rules in this book aren't specific to particular software. You can apply these rules in just about any modern page-layout program or word processor. I've included specific technical tips for Microsoft Word 2007 and 2010 (for Windows), Microsoft Word 2011 (for Mac), Apple Pages '09 (for...

Books  [Roberto Tamassia] Handbook of Graph Drawing and Visualization

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DESCRIPTION:

Get an In-Depth Understanding of Graph Drawing Techniques, Algorithms, Software, and Applications

The Handbook of Graph Drawing and Visualization provides a broad, up-to-date survey of the field of graph drawing. It covers topological and geometric foundations, algorithms, software systems, and visualization applications in business, education, science, and engineering. Each chapter is self-contained and includes extensive references.

The first several chapters of the book deal with fundamental topological and geometric concepts and techniques used in graph drawing, such as planarity testing and embedding, crossings and...

Books  [Marcin Treder] UX Design for Startups

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DESCRIPTION:

Every startup needs to get a fantastic product in front of its target market. People will only spend time getting to know your product, though, when they feel that they can use it intuitively. Learning how to build a UX design for startups gives you a big advantage over competitors.

Marcin Treder, the CEO and VP of UX Design at UXPin, wrote this ebook, so you know that it has useful lessons from someone with a deep understanding of business and design.

UXPin’s UX Design for Startups ebook gives you six chapters covering the most important things to know about building a UX that users will love. If you haven’t made a...

Books  [David Travis] The Fable of the User-Centered Designer

Books  [Chris Nodder] Evil by Design: Design Patterns that Lead Us into Temptation

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DESCRIPTION:

Evil by Design takes a tongue and cheek look at how web and application design can be used to exploit psychological principles to persuade us to act. The book is arranged in chapters following the seven deadly sins, with the relevant design patterns aligned under the headings of Sloth, Pride, Envy, Greed, Lust, Anger and Gluttony.

Learn how companies make us feel good about doing what they want. Approaching persuasive design from the dark side, this book melds psychology, marketing, and design concepts to show why we're susceptible to certain persuasive techniques. Packed with examples from every nook and cranny of the web, it provides easily digestible...

Books  [Boudewijn Rempt] Gui Programming With Python: Using the Qt Toolkit

Books  [Jenifer Tidwell] Designing Interfaces: Patterns for Effective Interaction Design 2 edition

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DESCRIPTION:

Despite all of the UI toolkits available today, it's still not easy to design good application interfaces. This bestselling book is one of the few reliable sources to help you navigate through the maze of design options. By capturing UI best practices and reusable ideas as design patterns, Designing Interfaces provides solutions to common design problems that you can tailor to the situation at hand.

This updated edition includes patterns for mobile apps and social media, as well as web applications and desktop software. Each pattern contains full-color examples and practical design advice that you can use immediately...

Books  [Scott Murray] Interactive Data Visualization for the Web: An Introduction to Designing With D3

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DESCRIPTION:

Create and publish your own interactive data visualization projects on the Web—even if you have little or no experience with data visualization or web development. It’s easy and fun with this practical, hands-on introduction. Author Scott Murray teaches you the fundamental concepts and methods of D3, a JavaScript library that lets you express data visually in a web browser. Along the way, you’ll expand your web programming skills, using tools such as HTML and JavaScript.

This step-by-step guide is ideal whether you’re a designer or visual artist with no programming experience, a reporter exploring the new frontier of data journalism, or...

Books  [Jack Dougherty, Veronica X. Armendariz, Ilya Ilyankou, Stacy Lam, David Tatem, Derek Eder] Data Visualization for All

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DESCRIPTION:

This book shows how to design interactive charts and maps for your website. We begin with drag-and-drop tools and gradually work our way up to editing open-source code templates. This friendly introduction includes step-by-step tutorials, video screencasts, and real-world examples. Featured tools include Google Sheets, Tableau Public, Carto, Highcharts, Leaflet, GitHub, and more.

INFORMATION PAGE:

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Books  [Simon Long] Introduction to C and GUI Programming

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DESCRIPTION:

The popular C programming language is used for a huge range of applications, from the tiny microcontrollers used in toasters and watches up to complete operating systems.

The first half of this book is an introduction to C, and covers the basics of writing simple command-line programs. The second...

Books  [Laura Sach, Martin O'Hanlon] Create Graphical User Interfaces with Python

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DESCRIPTION:

Add buttons, boxes, pictures and colours and more to your Python programs using the guizero library, which is quick, accessible, and understandable for all.

This 156-page book is suitable for everyone, from beginners to experienced Python programmers who want to explore graphical user interfaces (GUIs).

There are ten fun projects for you to create, including a painting program, an emoji match game, and a stop-motion animation creator.
  • Create games and fun Python programs
  • Learn how to create your own graphical user interfaces
  • Use windows, text boxes...

Books  [Jack Dougherty, Ilya Ilyankou] Hands-On Data Visualization: Interactive Storytelling From Spreadsheets to Code

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DESCRIPTION:

Tell your story and show it with data, using free and easy-to-learn tools on the web. This introductory book teaches you how to design interactive charts and customized maps for your website, beginning with simple drag-and-drop tools such as Google Sheets, Datawrapper, and Tableau Public. You'll also gradually learn how to edit open source code templates like Chart.js, Highcharts, and Leaflet on GitHub.

This book takes you step-by-step through tutorials, real-world examples, and online resources. This practical guide is ideal for students, nonprofit organizations, small business owners, local governments, journalists...

Books  [Tony Dones] Pixel Perfect Precision

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DESCRIPTION:

Learn how companies make us feel good about doing what they want. Approaching persuasive design from the dark side, this book melds psychology, marketing, and design concepts to show why we're susceptible to certain persuasive techniques. Packed with examples from every nook and cranny of the web, it provides easily digestible and applicable patterns for putting these design techniques to work. Organized by the seven deadly sins, it includes:
  • Pride -- use social proof to position your product in line with your visitors' values
  • Sloth -- build a path of least resistance that leads users where you want them to go...

Books  [Steve Bark] An Introduction to Adobe Photoshop

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DESCRIPTION:

Learning Photoshop can be a daunting experience. It's a large and complicated program that may take several years to truly master. This book is designed to place your feet firmly on the path to understanding and will guide you to the knowledge that will enable you to progress into a fast and productive Photoshop user.

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Books  [J. David Eisenberg] SVG Essentials, 2 edition

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DESCRIPTION:

Scalable Vector Graphics -- or SVG -- is the new XML-based graphics standard from the W3C that will enable Web documents to be smaller, faster and more interactive. J. David Eisenberg's insightful book takes you through the ins and outs of SVG, beginning with basics needed to create simple line drawings and then moving through more complicated features like filters, transformations, and integration with Java, Perl, and XSLT.Unlike GIFs, JPEGs or PNGs (which are bitmapped), SVG images are both resolution- and device-independent, so that they can scale up or down to fit proportionally into any size display or any Internet device...

Books  [Jon Frost, Stefan Goessner and Michel Hirtzler] Learn SVG: The Web Graphics Standard

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DESCRIPTION:

Learn SVG: The Web Graphics Standard is a beginner-level book that assumes basic knowledge of Hypertext Markup Language (HTML). Learn SVG is presented in a workbook-like format that lends itself to people who want both a solid foundation in the main aspects of SVG and who are willing to get their hands dirty with the fertile soil that SVG has to offer. The full challenge of the book is not for the faint of heart but the authors have made sure to thoroughly cover all the bases using concrete examples.

About the Authors
  • Stefan Goessner and Michel Hirtzler are two of the top names in the SVG world. Both presented...

Books  [Ben Fhala] HTML5 Graphing and Data Visualization Cookbook

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DESCRIPTION:

Get a complete grounding in the exciting visual world of Canvas and HTML5 using this recipe-packed cookbook. Learn to create charts and graphs, draw complex shapes, add interactivity, work with Google maps, and much more.

Overview
  • Build interactive visualizations of data from scratch with integrated animations and events
  • Draw with canvas and other html5 elements that improve your ability to draw directly in the browser
  • Work and improve existing 3rd party charting solutions such as Google Maps
In Detail

The HTML5 canvas tag makes creating any plot shape easy, all you have to do then is fill it with exciting...

Books  [Kurt Cagle, Amelia Bellamy-Royds] Using SVG with CSS3 & HTML5

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DESCRIPTION:

The Scalable Vector Graphics (SVG) format has come a long way. What may have seemed like a niche topic a few years ago has evolved into a powerful tool for web developers. If you’re just getting started with SVG, this free ebook brings together concepts that you need to understand before tackling your next modern SVG project.

This collection of chapters from published and upcoming books in the O'Reilly Design Library shows you how to use the XML-based SVG vector image format for two-dimensional graphics that support interactivity and animation. Because SVG images and...

Books  [Xenophon Papademetris, Alark Joshi] Introduction to Programming for Medical Image Analysis with Visualization Toolkit (VTK)

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DESCRIPTION:

This book is an edited collection of class handouts that I wrote for the graduate seminar "Programming for Medical Image Analysis" (ENAS 920a) that was taught at Yale University, Department of Biomedical Engineering, in the Fall of 2006.

My goal for the class was to provide sufficient introductory material for a typical 1st year engineering graduate student with some background in programming in C and C++ to acquire the skills to leverage modern open source toolkits in medical image analysis and visualization such as the Visualization Toolkit (VTK)[?] and, to a lesser...

Books  [Will Schroeder, Ken Martin, Bill Lorensen] Visualization Toolkit: An Object-Oriented Approach to 3D Graphics

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DESCRIPTION:

This book is the official reference guide for VTK - the theory and practice of visualization using the VTK Visualization Toolkit software.

It provides thorough descriptions of important visualization algorithms, including example images and code. This textbook describes techniques for scalar, vector, and tensor field visualization, as well as texture-map based and modeling techniques.

The book includes such important algorithms as color mapping, marching cubes, vector warping and coloring, polygon decimation and smoothing, streamline generation, modeling with implicit surfaces, boolean textures, hyperstreamlines, Delaunay...

Books  [Chua Hock Chuan] Graphical User Interfaces (GUI) Programming in Java

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DESCRIPTION:

This introductory book shows you how you can reuse the graphics classes provided in JDK for constructing your own Graphical User Interface (GUI) applications. Writing your own graphics classes (and re-inventing the wheels) is mission impossible! These graphics classes, developed by expert programmers, are highly complex and involve many advanced design patterns. However, re-using them are not so difficult, if you follow the API documentation, samples and templates provided.

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Books  [Colin Laplace] Programming With wxDev-C++

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DESCRIPTION:

This book hopes to guide complete beginners to wxDev-C++, C/C++ programming or wxWidgets and make them confident users of this fantastic IDE. It is being released as an Open Source project. Others have assisted with proof reading and translating the book.

INFORMATION PAGE:

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Books  [Julian Smart, Kevin Hock, Stefan Csomor] Cross-Platform GUI Programming with wxWidgets

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DESCRIPTION:

This book is the best way for beginning developers to learn wxWidgets programming in C++. It is a must-have for programmers thinking of using wxWidgets and those already using it.

wxWidgets is an easy-to-use, open source C++ API for writing GUI applications that run on Windows, Linux, Unix, Mac OS X, and even Pocket PC - supporting each platform's native look and feel with virtually no additional coding. Now, its creator and two leading developers teach you all you need to know to write robust cross-platform software with wxWidgets. This book covers everything from dialog boxes to drag-and-drop, from networking to...

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